StateMachine class Null safety

Inheritance

Constructors

StateMachine()

Properties

artboard Artboard?
read / write, inherited
context RuntimeArtboard
covariant, read / write, inherited
coreType int
read-only, inherited
coreTypes Set<int>
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
hasValidated bool
read-only, inherited
id int
read / write, inherited
inputs → StateMachineComponents<StateMachineInput>
final
layers → StateMachineComponents<StateMachineLayer>
final
name String
Name of the animation.
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

clone<K extends Core<CoreContext>>() → K?
Make a duplicate of this core object, N.B. that all properties including id's are copied.
inherited
copy(covariant AnimationBase<CoreContext> source) → void
Copies property values, currently doesn't trigger change callbacks. It's meant to be a helper for clone.
inherited
import(ImportStack stack) bool
nameChanged(String from, String to) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onAdded() → void
inherited
onAddedDirty() → void
inherited
onRemoved() → void
inherited
remove() → void
inherited
toString() String
A string representation of this object. [...]
inherited
validate() bool
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited