advance method Null safety
- double elapsedSeconds
Advance animations, physics, etc by elapsedSeconds, returns true if it wants to run again.
Implementation
@override
bool advance(double elapsedSeconds) => _artboard.advance(elapsedSeconds);
Advance animations, physics, etc by elapsedSeconds, returns true if it wants to run again.
@override
bool advance(double elapsedSeconds) => _artboard.advance(elapsedSeconds);