StateMachine class

Inheritance

Constructors

StateMachine()

Properties

artboard Artboard?
getter/setter pairinherited
context RuntimeArtboard
covariantgetter/setter pairinherited
coreType int
no setterinherited
coreTypes Set<int>
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasValidated bool
no setterinherited
id int
getter/setter pairinherited
inputs → StateMachineComponents<StateMachineComponent>
final
layers → StateMachineComponents<StateMachineLayer>
final
listeners → StateMachineComponents<StateMachineComponent>
final
name String
Name of the animation.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

clone<K extends Core<CoreContext>>() → K?
Make a duplicate of this core object, N.B. that all properties excluding object id are copied.
inherited
copy(covariant Core<CoreContext> source) → void
Copies property values, currently doesn't trigger change callbacks. It's meant to be a helper for clone.
inherited
import(ImportStack stack) bool
nameChanged(String from, String to) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAdded() → void
inherited
onAddedDirty() → void
inherited
onRemoved() → void
inherited
remove() → void
inherited
toString() String
A string representation of this object.
inherited
validate() bool
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited