RePaint class

A widget that repaints the scene using a custom controller.

Inheritance

Constructors

RePaint.new({required RePainter painter, bool repaintBoundary = true, Key? key})
A widget that repaints the scene using a custom controller.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
painter RePainter
The painter controller, used to update and paint the scene. For example, a game controller or a custom painter.
final
repaintBoundary bool
Whether the controller should create a new layer for the scene. If true, the controller will create a new layer for the scene. If false, the controller will not create a new layer for the scene.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() RePaintElement
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
override
createRenderObject(BuildContext context) RenderObject
Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didUnmountRenderObject(covariant RenderObject renderObject) → void
A render object previously associated with this widget has been removed from the tree. The given RenderObject will be of the same type as returned by this object's createRenderObject.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited
updateRenderObject(BuildContext context, covariant RePaintBox renderObject) → void
Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

inline<T>({required void render(RePaintBox box, T state, Canvas canvas), T setUp(RePaintBox box)?, T? update(RePaintBox box, T state, double delta)?, void tearDown(T state)?, int? frameRate = const RePaintFrameRate.zero(), Listenable? repaint, bool repaintBoundary = false, Key? key}) Widget
Create a new RePaint widget with an inline controller. The T is the custom state type. The frameRate is used to limit the frame rate, (limitter and throttler). The repaint is used to repaint the scene when the listenable changes. The setUp is called when the controller is attached to the render box. The update is called periodically by the loop. The render is called to render the scene after the update. The tearDown is called to unmount and dispose the controller. The repaintBoundary is used to create a new layer for the scene. The key is used to identify the widget.