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This package will make your redux store undoable.



The package as it is now is still in Beta phase. So you are free to use it as is, but please keep in mind that, until version 1.0.0 is released all class, function and helper-names are prone to change.

Things to come in the future

  • Support for string based actions (currently supported are only class-based actions)
  • Support for making only a slice of the state undoable
  • more examples and documentation


define the dependency in your pubspec.yaml file:

  redux_undo: ^0.1.1+4

update your applications packages by running

pub get

or when using flutter as a framework

flutter pub get

import the package to use in the file you are setting up redux:

import 'package:redux_undo/redux_undo.dart';


redux_undo will slightly modify your state by adding a new properties-layer at the root of the store. The final structure will look like this:

/// when accessed directly from the store, store.state will have this structure
UndoableHistory<S> state = {
  past: <S>[],
  present: null, // <-- the current state of the app
  future: <S>[],
  latestUnfiltered: null // <-- basically equals present, to store a mutual state before storing it into past or future 


Because it modifies the initial state you need to initiate redux_undo when initiating the redux store. This is done by calling 2 separate functions:

/// to wrap the root reducer
Reducer<UndoableState<S>> createUndoableReducer<S>(Reducer<S> reducer, { UndoableConfig config });

/// to wrap the Root state of your app.
UndoableState<S> createUndoableState<S>(S initialState, bool ignoreInitialState);

Here is an example of how this can be done in a flutter app:

import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:redux/redux.dart';
import 'package:redux_undo/redux_undo.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {

  final Store<UndoableState<RootState>> store = Store<UndoableState<RootState>>(
    initialState: createUndoableState(RootState.initial(), false),

  Widget build(BuildContext context) {
    return StoreProvider<UndoableState<RootState>>(
      store: store,
      child: MaterialApp(
        title: 'Redux Undo Demo',
        home: const MyHomePage(),


redux_undo provides 4 basic actions

  • UndoableUndoAction - Standard-Action for undo

    Usage: store.dispatch(UndoableUndoAction())

  • UndoableRedoAction - Standard-Action for redo

    Usage: store.dispatch(UndoableRedoAction())

  • UndoableJumpAction - Standard-Action for jump (to past or to future)

    Usage: store.dispatch(UndoableJumpAction(index: -2)) // <- jumps 2 steps to the past (same as dispatching UndoableUndoAction twice)

    Usage: store.dispatch(UndoableJumpAction(index: 0)) // <- does nothing, since it just returns the current UndoableState

    Usage: store.dispatch(UndoableJumpAction(index: 2)) // <- jumps 2 steps to the future (same as dispatching UndoableRedoAction twice)

  • UndoableClearHistoryAction - Standard-Action for clearing the history


It is possible to provide a configuration object to the UndoableState instantiation like this:

final UndoableConfig config = UndoableConfig(
  limit: 100,
  blackList: <Type>[
  whiteList: <Type>[

Then pass it to the createUndoableReducer function like this:

final Store<UndoableState<RootState>> store = Store<UndoableState<RootState>>(
    createUndoableReducer<RootState>(rootReducer, config: config),
    initialState: createUndoableState(RootState.initial(), false),

These are the options the UndoableConfig class provides:

  • int limit: limits the length of the UndoableState.past List and with this ultimately the length of UndoableState.future as well
    • default value => 10
  • List whiteList: actions in this list need to be extended from one of the provided redux_undo actions and will fire the original rootReducer after performing the action they extended from without updating UndoableState.past or UndoableState.future