rebuild abstract method
void
rebuild([
- void sideEffectMutation(
- void cancelRebuild()
Triggers a rebuild in the supplied capsule.
The supplied sideEffectMutation
will be called with a void Function()
argument that can be invoked from within the sideEffectMutation
to
cancel the rebuild (say, if the side effect state doesn't need to change).
Implementation
void rebuild([
void Function(void Function() cancelRebuild)? sideEffectMutation,
]);