ModuleState<T extends StatefulWidget> class

must init cares' value in class property defination like: class _xxState extends ModuleState { cares = {'moduleA': 'a','b','c', 'moduleB': 'c:cc', 'd'} } then you xxSate instance will have a props like: this.props.a = globalStore.moduleA.a this.props.b = globalStore.moduleA.b this.props.c = globalStore.moduleA.c

// 'c:cc' will make sense as bellow: this.props.cc = globalStore.moduleB.c this.props.d = globalStore.moduleB.d

Inheritance

Constructors

ModuleState()

Properties

cares Map<String, List<String>>
read / write
context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
props Map<String, dynamic>
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget → T
The current configuration. [...]
read-only, inherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
@protected, inherited
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
@mustCallSuper, @protected, inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes. [...]
@mustCallSuper, @protected, inherited
dispose() → void
Called when this object is removed from the tree permanently. [...]
override
hear(String module) → dynamic
initState() → void
Called when this object is inserted into the tree. [...]
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
Returns a string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited