currentDepth property
Current depth value for next draw
Implementation
@override get currentDepth {
structOnOp((p) => _currentDepth = p.readerAt(_o[.currentDepth]).Float32());
return _currentDepth;
}
Current depth value for next draw
@override get currentDepth {
structOnOp((p) => _currentDepth = p.readerAt(_o[.currentDepth]).Float32());
return _currentDepth;
}