textureId property
Texture id to be used on the draw. Use to create new draw call if changes.
Implementation
@override get textureId {
structOnOp((p) => _textureId = p.readerAt(_o[.textureId]).Uint32());
return _textureId;
}
Texture id to be used on the draw. Use to create new draw call if changes.
@override get textureId {
structOnOp((p) => _textureId = p.readerAt(_o[.textureId]).Uint32());
return _textureId;
}