RlDrawCallD constructor
RlDrawCallD({
- WasmStructPointer<
RlDrawCallD> ? originalPointer, - RlDrawMode mode = .RL_NONE,
- int vertexCount = 0,
- int vertexAlignment = 0,
- int textureId = 0,
Implementation
RlDrawCallD({
super.originalPointer,
RlDrawMode mode = .RL_NONE,
int vertexCount = 0,
int vertexAlignment = 0,
int textureId = 0,
}) :
_mode = mode,
_vertexCount = vertexCount,
_vertexAlignment = vertexAlignment,
_textureId = textureId;