CameraYaw method
Rotates camera around its up vector by angle radians.
Yaw is "looking left and right".
If rotateAroundTarget is true, the camera orbits its target;
otherwise it rotates in place.
Implementation
@override
void CameraYaw(
Camera3DD camera,
num angle,
bool rotateAroundTarget,
) => run(
() => RaylibDebugLabels.CameraYaw(camera, angle, rotateAroundTarget),
() => rl.Temp.Camera3D$.RefUpdate1(camera,
(pc) => rl.Camera.CameraYaw.run3(
pc.toJS,
angle.toJS,
rotateAroundTarget.toJS,
),
),
);