boneIds property
Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
Implementation
abstract RaylibLiveList<int> boneIds;
Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
abstract RaylibLiveList<int> boneIds;