LoadIndicatorState<T extends LoadIndicator> class

Inheritance
Mixed in types

Constructors

LoadIndicatorState()

Properties

activity ScrollActivity
read-only, inherited
configuration RefreshConfiguration
read / write, inherited
context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
floating ↔ dynamic
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mode ↔ dynamic
read / write, inherited
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
refresher SmartRefresher
read / write, inherited
refresherState SmartRefresherState
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget → T
The current configuration. [...]
read-only, inherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
buildContent(BuildContext context, LoadStatus mode) Widget
inherited
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
override
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes. [...]
inherited
dispose() → void
Called when this object is removed from the tree permanently. [...]
override
disposeListener() → void
inherited
endLoading() Future
override
enterLoading() → void
finishLoading() → void
initState() → void
Called when this object is inserted into the tree. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onModeChange(LoadStatus mode) → void
inherited
onOffsetChange(double offset) → void
inherited
readyToLoad() Future
when indicator is ready into refresh,it will call back and waiting for this function finish,then callback onRefresh
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
resetValue() → void
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited
update() → void
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited