callPainter method
Calls the painter, forcing a render operation.
Implementation
FutureOr<bool> callPainter() {
if (_painting) return false;
_painting = true;
checkDimension();
try {
final painter = this.painter;
onPrePaint();
painter.clear(this);
final ret = painter.isLoadingResources
? _callPainterLoading()
: _callPainterImpl();
if (ret is Future<bool>) {
return ret.whenComplete(() {
_painting = false;
_callOnPosPaint();
});
} else {
_painting = false;
_callOnPosPaint();
return ret;
}
} catch (e) {
_painting = false;
_callOnPosPaint();
rethrow;
}
}