setPixels method
Sets the canvas pixels.
Implementation
@override
void setPixels(PCanvasPixels pixels,
{int x = 0, int y = 0, int? width, int? height}) {
var w = width ?? this.width;
if (x + w > this.width) w = this.width - x;
var h = height ?? this.height;
if (y + h > this.height) h = this.height - y;
if (w <= 0 || h <= 0) return;
for (var y1 = 0; y1 < h; ++y1) {
for (var x1 = 0; x1 < w; ++x1) {
var p = pixels.getImageColor(x, y);
_bitmap.setPixel(x + x1, y + y1, p);
}
}
}