ProcessingLine<O, I> class

Order Processes and ProcessGroups sequentially to complete a complex, multi-step workload akin to how factory lines work.

Implemented types

Constructors

ProcessingLine()
Create a ProcessingLine

Properties

hashCode int
The hash code for this object.
no setterinherited
iType Type
Input Type for this process
latefinaloverride-getter
oType Type
Output Type for this process
latefinaloverride-getter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stream Stream<O>
A Stream with processed outputs
latefinaloverride-getter

Methods

addStation<o, i>(ParallelizationInterface<o, i> station) → void
Add a new station to the ProcessingLine
forceKill() → void
Kill the relevant Isolates IMMEDIATELY irrespective of pending inputs
override
kill() → void
Kill the relevant Isolates after processing all current inputs
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
send(I data) → void
Send data for processing;
override
start() Future<Stream<O>>
Start the required Isolates and perform a "hand-shake"
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited