SystemManager class
Manages all registered systems.
Constructors
- SystemManager(World world)
Properties
Methods
-
deregisterSystem(
Type systemType) → void - Deregister a previously registered system.
-
init(
) → void - Initialize all the systems that are registered.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerSystem<
T extends System> (T system) → void - Register a system.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited