noise4XYZBeforeW abstract method

double noise4XYZBeforeW(
  1. double x,
  2. double y,
  3. double z,
  4. double w
)

4D noise, with XYZ oriented like noise3Classic, and W for an extra degree of freedom.

Implementation

double noise4XYZBeforeW(double x, double y, double z, double w);