GuiModule class
You can use this in your modules
list in a pack or include it as usual widget somewhere in case you want to run it conditionally.
For each container type and size there is one constructor: GuiModule.chest, GuiModule.dropper, GuiModule.hopper, GuiModule.enderchest, GuiModule.inventory, GuiModule.minecart and GuiModule.item.
Constructors
-
GuiModule.chest(Location target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
-
GuiModule.dropper(Location target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
-
GuiModule.enderchest(Entity target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
-
GuiModule.hopper(Location target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
-
GuiModule.inventory(Entity target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, bool fillHotbar = false, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
-
GuiModule.item(Item handItem, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, Location? offset, bool alwaysActive = true, TextComponent? name, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
objd_gui also includes the feature to show and hide the gui(as a minecart) if the player holds a specific item in their hand. So this acts kind of like a game menu or portable menu. Therefore a few additional arguments can be specified.
factory
-
GuiModule.minecart(Entity target, {required List<
GuiPage> pages, Item? placeholder, String countScore = _DEF_Count, String pageScore = _DEF_Page, List<GuiSlot> ? globalSlots, String path = 'gui'}) -
factory
Properties
- blockLocation ↔ Location?
-
getter/setter pair
- called ↔ bool
-
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
- container ↔ GuiContainer
-
getter/setter pair
- countScore ↔ String
-
getter/setter pair
- fillMax ↔ int?
-
getter/setter pair
-
globalSlots
↔ List<
GuiSlot> ? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- minecartAlwaysActive ↔ bool
-
getter/setter pair
- minecartName ↔ TextComponent?
-
getter/setter pair
- offset ↔ Location?
-
getter/setter pair
-
pages
↔ List<
GuiPage> -
getter/setter pair
- pageScore ↔ String
-
getter/setter pair
- path ↔ String
-
getter/setter pair
- placeholder ↔ Item?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- targetEntity ↔ Entity?
-
getter/setter pair
- triggerGui ↔ Item?
-
getter/setter pair
-
writable
↔ List<
Widget> ? -
The writable list the RestAction writes it's contents on
getter/setter pairinherited
Methods
-
generate(
Context context) → Widget -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queue(
[List< Widget> ? writable]) → void -
Execute this method to add this to the WidgetList (can use default list or as parameter given list)
This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called
Example for a queue method:
inherited
-
registerFiles(
) → List< File> -
toMap(
) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited