ShardManager class

Spawns, connects, monitors, manages and terminates shards. Sharding will be automatic if no user settings are supplied in ClientOptions when instantiating Nyxx client instance.

Discord gateways implement a method of user-controlled guild sharding which allows for splitting events across a number of gateway connections. Guild sharding is entirely user controlled, and requires no state-sharing between separate connections to operate.

Implemented types

Properties

gatewayLatency Duration
Average gateway latency across all shards
no setter
hashCode int
The hash code for this object.
no setterinherited
maxConcurrency int
The number of identify requests allowed per 5 seconds
final
onConnected Stream<Shard>
Emitted when the shard is ready.
latefinal
onDisconnect Stream<Shard>
Emitted when the shard encounters a connection error.
latefinal
onMemberChunk Stream<MemberChunkEvent>
Emitted when shard receives member chunk.
latefinal
onResume Stream<Shard>
Emitted when the shard resumed its connection
latefinal
rawEvent Stream<RawEvent>
Raw gateway payloads. You have set dispatchRawShardEvent in ClientOptions to true otherwise stream won't receive any events. Also rawEvent is dispatched ONLY for payload that doesn't match any event built in into Nyxx.
latefinal
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shards Iterable<Shard>
List of shards
no setter

Methods

dispose() Future<void>
Perform cleanup
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setPresence(PresenceBuilder presenceBuilder) → void
Sets presences on every shard
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited