Skeleton.unite constructor

const Skeleton.unite({
  1. Key? key,
  2. required Widget child,
  3. bool unite,
  4. BorderRadiusGeometry? borderRadius,
})

Creates a widget that unites the child with its descendants when Skeletonizer.enabled is true

Implementation

const factory Skeleton.unite({
  Key? key,
  required Widget child,
  bool unite,
  BorderRadiusGeometry? borderRadius,
}) = _UnitingSkeleton;