createPaint method
Evaluates the painting effect at animation value t
typically used to create shaders e.g LinearGradient shaders
Implementation
@override
Paint createPaint(double t, Rect rect, TextDirection? textDirection) {
final color = Color.lerp(from, to, t)!;
// We're creating a shader here because [ShadedElement] component
// will use a shader mask to shade original elements
//
// todo: find a better way to create a one-color shader!
return Paint()
..shader = LinearGradient(
colors: [color, color],
).createShader(rect);
}