ActorImage class

Inheritance
Implementers

Constructors

ActorImage()

Properties

animationDeformedVertices → Float32List
read-only
blendMode BlendModes
read-only
boneConnections → List<BoneConnection>
read-only
boneInfluenceMatrices → Float32List
read-only
boneTransformMatrices → Float32List
read-only
connectedBoneCount → int
read-only
doesAnimationVertexDeform ↔ bool
read / write
drawIndex ↔ int
read / write
drawOrder ↔ int
read / write
isSkinned → bool
read-only
isVertexDeformDirty ↔ bool
read / write
sequenceFrame ↔ int
read / write
sequenceFrames → List<SequenceFrame>
read-only
sequenceUVs → Float32List
read-only
textureIndex → int
read-only
triangleCount → int
read-only
triangles → Uint16List
read-only
vertexBoneIndexOffset → int
read-only
vertexBoneWeightOffset → int
read-only
vertexCount → int
read-only
vertexPositionOffset → int
read-only
vertexStride → int
read-only
vertexUVOffset → int
read-only
vertices → Float32List
read-only
actor Actor
read / write, inherited
allConstraints → List<ActorConstraint>
read-only, inherited
children → List<ActorNode>
read-only, inherited
collapsedVisibility ↔ bool
read / write, inherited
dependents ↔ List<ActorComponent>
read / write, inherited
dirtMask ↔ int
read / write, inherited
graphOrder ↔ int
read / write, inherited
hashCode → int
The hash code for this object.
read-only, inherited
idx ↔ int
read / write, inherited
name → String
read-only, inherited
opacity ↔ double
read / write, inherited
parent ActorNode
read / write, inherited
renderCollapsed → bool
read-only, inherited
renderOpacity ↔ double
read / write, inherited
rotation ↔ double
read / write, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
scale Vec2D
write-only, inherited
scaleX ↔ double
read / write, inherited
scaleY ↔ double
read / write, inherited
transform Mat2D
read-only, inherited
translation Vec2D
read / write, inherited
worldTransform Mat2D
read / write, inherited
worldTransformOverride Mat2D
read / write, inherited
x ↔ double
read / write, inherited
y ↔ double
read / write, inherited

Methods

copyImage(ActorImage node, Actor resetActor) → void
disposeGeometry() → void
instanceBoneMatrices() → void
makeInstance(Actor resetActor) ActorComponent
override
makeVertexPositionBuffer() → Float32List
makeVertexUVBuffer() → Float32List
resolveComponentIndices(List<ActorComponent> components) → void
override
transformBind(Mat2D xform) → void
transformDeformVertices(Mat2D wt) → void
updateVertexPositionBuffer(Float32List buffer, bool isSkinnedDeformInWorld) → void
updateVertexUVBuffer(Float32List buffer) → void
addChild(ActorNode node) → void
inherited
addConstraint(ActorConstraint constraint) → bool
inherited
addPeerConstraint(ActorConstraint constraint) → bool
inherited
completeResolve() → void
inherited
copyComponent(ActorComponent component, Actor resetActor) → void
inherited
copyNode(ActorNode node, Actor resetActor) → void
inherited
getWorldTranslation(Vec2D vec) Vec2D
inherited
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
onDirty(int dirt) → void
inherited
toString() → String
Returns a string representation of this object.
inherited
update(int dirt) → void
inherited
updateTransform() → void
inherited
updateWorldTransform() → void
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Static Methods

read(Actor actor, StreamReader reader, ActorImage node) ActorImage
override
readSequence(Actor actor, StreamReader reader, ActorImage node) ActorImage