StateSet<T extends StatefulWidget> mixin
Manages the collection of State objects extended by the SetState class
- Superclass Constraints
- State<
T>
- State<
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → T
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
In case the State object is reinserted in the Widget tree.
override
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
inherited
-
deactivate(
) → void -
In case there is a 'hot reload' for example and the State object is re-created.
override
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant T oldWidget) → void -
Switch out the old StatefulWidget object with the new one.
override
-
dispose(
) → void -
Remove objects from the static Maps if not already removed.
add this function to the State object's dispose function
override
-
initState(
) → void -
Adds StatefulWidget to a static map
add this function to the State object's initState() function.
Adds State object to a static map
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
refresh(
) → void - 'Refresh' the State object's widget tree
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- lastContext → BuildContext?
-
Retrieve the latest context (i.e. the last State object's context)
no setter
-
root
→ StateSet<
StatefulWidget> ? -
Retrieve the first StateSet object
no setter
Static Methods
-
of<
T extends StatefulWidget, U extends State< (StatefulWidget> >) → U? - Retrieve the type of State object by its StatefulWidget Returns null if not found
-
rebuildState(
StatefulWidget? widget) → bool - Call setState() from the State object from the specified StatefulWidget Return true if successful Usually called in the StatefulWidget passing 'this' as a parameter.
-
refreshState(
StatefulWidget? widget) → bool - Call setState() from the State object from the specified StatefulWidget Return true if successful Usually called in the StatefulWidget passing 'this' as a parameter.
-
setStateOf(
StatefulWidget? widget, VoidCallback? fn) → bool - Calls the setState() of the State objet from the specified StatefulWidget passing the specified function. Return true if successful. Usually called in the StatefulWidget passing 'this' as a parameter.
-
stateIn(
StatefulWidget? widget) → StateSet< StatefulWidget> ? - Return the State object used by the specified StatefulWidget object. Usually called in the StatefulWidget passing 'this' as a parameter.
-
stateOf<
T extends StatefulWidget> () → StateSet< StatefulWidget> ? - Retrieve the State object by its StatefulWidget Returns null if not found
-
to<
T extends State< (StatefulWidget> >) → T? - Retrieve the State object by type Returns null if not found Note: If there's multiple State objects of the same type, will return the 'last' state object added to the Map, _setStates"