MonoState class

Constructors

MonoState(List<StateBase>? reducers)

Properties

action$ Actions
no setter
dispatcher$ Stream<Action>
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
store$ Stream<Map<Type, dynamic>>
no setter

Methods

dispatch(Action action) → void
dispose() → void
clean up function.
getState<State>() → dynamic
importState<State>(dynamic state) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerState(StateBase reducer) → void
select<State, Model>() Stream<Model>
toString() String
A string representation of this object.
inherited
unregisterState<State>() → void

Operators

operator ==(Object other) bool
The equality operator.
inherited