MonoState class
Properties
Methods
-
dispatch(
Action action) → void -
dispose(
) → void - clean up function.
-
getState<
State> () → dynamic -
importState<
State> (dynamic state) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerState(
StateBase reducer) → void -
select<
State, Model> () → Stream< Model> -
toString(
) → String -
A string representation of this object.
inherited
-
unregisterState<
State> () → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited