PopupMenuButton<T> class

Displays a menu when pressed and calls onSelected when the menu is dismissed because an item was selected. The value passed to onSelected is the value of the selected menu item.

One of child or icon may be provided, but not both. If icon is provided, then PopupMenuButton behaves like an IconButton.

If both are null, then a standard overflow icon is created (depending on the platform).

{@tool snippet}

This example shows a menu with four items, selecting between an enum's values and setting a _selection field based on the selection.

// This is the type used by the popup menu below.
enum WhyFarther { harder, smarter, selfStarter, tradingCharter }

// This menu button widget updates a _selection field (of type WhyFarther,
// not shown here).
PopupMenuButton<WhyFarther>(
  onSelected: (WhyFarther result) { setState(() { _selection = result; }); },
  itemBuilder: (BuildContext context) => <PopupMenuEntry<WhyFarther>>[
    const PopupMenuItem<WhyFarther>(
      value: WhyFarther.harder,
      child: Text('Working a lot harder'),
    ),
    const PopupMenuItem<WhyFarther>(
      value: WhyFarther.smarter,
      child: Text('Being a lot smarter'),
    ),
    const PopupMenuItem<WhyFarther>(
      value: WhyFarther.selfStarter,
      child: Text('Being a self-starter'),
    ),
    const PopupMenuItem<WhyFarther>(
      value: WhyFarther.tradingCharter,
      child: Text('Placed in charge of trading charter'),
    ),
  ],
)

{@end-tool}

See also:

Inheritance

Constructors

PopupMenuButton({Key? key, required PopupMenuItemBuilder<T> itemBuilder, T? initialValue, PopupMenuItemSelected<T>? onSelected, PopupMenuCanceled? onCanceled, String? tooltip, double? elevation, EdgeInsetsGeometry padding = const EdgeInsets.all(8.0), Widget? child, Widget? icon, Offset offset = Offset.zero, bool enabled = true, ShapeBorder? shape, Color? color, bool captureInheritedThemes = true})
Creates a button that shows a popup menu.
const

Properties

captureInheritedThemes bool
If true (the default) then the menu will be wrapped with copies of the InheritedThemes, like Theme and PopupMenuTheme, which are defined above the BuildContext where the menu is shown.
final
child Widget?
If provided, child is the widget used for this button and the button will utilize an InkWell for taps.
final
color Color?
If provided, the background color used for the menu.
final
elevation double?
The z-coordinate at which to place the menu when open. This controls the size of the shadow below the menu.
final
enabled bool
Whether this popup menu button is interactive.
final
hashCode int
The hash code for this object.
no setterinherited
icon Widget?
If provided, the icon is used for this button and the button will behave like an IconButton.
final
initialValue → T?
The value of the menu item, if any, that should be highlighted when the menu opens.
final
itemBuilder PopupMenuItemBuilder<T>
Called when the button is pressed to create the items to show in the menu.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
offset Offset
The offset applied to the Popup Menu Button.
final
onCanceled PopupMenuCanceled?
Called when the user dismisses the popup menu without selecting an item.
final
onSelected PopupMenuItemSelected<T>?
Called when the user selects a value from the popup menu created by this button.
final
padding EdgeInsetsGeometry
Matches IconButton's 8 dps padding by default. In some cases, notably where this button appears as the trailing element of a list item, it's useful to be able to set the padding to zero.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shape ShapeBorder?
If provided, the shape used for the menu.
final
tooltip String?
Text that describes the action that will occur when the button is pressed.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() PopupMenuButtonState<T>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited