Transition<STATE, EVENT, SIDE_EFFECT> class

Defines FSM transition: the change from one state to another.

Constructors

Transition.invalid(STATE state, EVENT event)
Transition.valid(STATE fromState, EVENT event, STATE toState, SIDE_EFFECT? sideEffect)

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value → dynamic
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited