OMeshShaderProvider class
A class responsible for loading and caching the fragment shader responsible for interpolation the colors of the mesh.
This class is used internally by the OMeshGradient and AnimatedOMeshGradient and should be used directly only if you want to render a mesn on canvas directly (eg. by using OMeshRectPaint).
Should be loaded via OMeshShaderProvider.load and disposed when no longer needed.
Avoid sharing instances of this class between different mesh gradient areas.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void - Disposes the shader provider and all the shaders.
-
getShaderFor(
int index) → FragmentShader - Returns the shader for the given patch index.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
load(
) → Future< OMeshShaderProvider> - Loads the shader provider. It will resolve after the FragmentProgram is loaded.