getTessellatedVerticesForPatch method
Vertices
getTessellatedVerticesForPatch({
- required List<
int> cornerIndices, - required RenderedOMeshRect verticesMesh,
- required RenderedOMeshRect textureMesh,
- required int tessellation,
Returns a Vertices object with the given
cornerIndices
, verticesMesh
, textureMesh
,
and tessellation
.
Implementation
Vertices getTessellatedVerticesForPatch({
required List<int> cornerIndices,
required RenderedOMeshRect verticesMesh,
required RenderedOMeshRect textureMesh,
required int tessellation,
}) {
final lengthInF32 = _vertexData.length ~/ 2;
final offsetInBytes = lengthInF32 * 4;
final verticesTriangles = Float32List.view(
_vertexData.buffer,
0,
lengthInF32,
);
final textureTriangles = Float32List.view(
_vertexData.buffer,
offsetInBytes,
lengthInF32,
);
_writeTriangles(
cornerIndices,
verticesMesh,
tessellation,
verticesTriangles,
);
_writeTriangles(
cornerIndices,
textureMesh,
tessellation,
textureTriangles,
);
return Vertices.raw(
VertexMode.triangles,
verticesTriangles,
textureCoordinates: textureTriangles,
);
}