getShadowOpacity function
Implementation
double getShadowOpacity(ShadowIntensity? intensity) {
if (intensity == ShadowIntensity.NONE) {
return 0.0;
} else if (intensity == ShadowIntensity.SOFT) {
return 0.2;
} else if (intensity == ShadowIntensity.NORMAL) {
return 0.4;
} else {
return 0.65;
}
}