getShadowBlurRadius function
- ShadowHardness sharpness
Implementation
double getShadowBlurRadius(ShadowHardness sharpness) {
if (sharpness == ShadowHardness.HARD) {
return 0.0;
} else if (sharpness == ShadowHardness.NORMAL) {
return 4.0;
} else {
return 10.0;
}
}