gestureRecognizers property

Set<Factory<OneSequenceGestureRecognizer>>? gestureRecognizers
final

Which gestures should be consumed by the map.

It is possible for other gesture recognizers to be competing with the map on pointer events, e.g if the map is inside a ListView the ListView will want to handle vertical drags. The map will claim gestures that are recognized by any of the recognizers on this list.

When this set is empty or null, the map will only handle pointer events for gestures that were not claimed by any other gesture recognizer.

Implementation

final Set<Factory<OneSequenceGestureRecognizer>>? gestureRecognizers;