AdaptiveGlass class

A renderer-agnostic glass surface that intelligently selects the best rendering path based on GlassQuality and the active Flutter renderer.

Fallback chain:

  1. Premium quality + Impeller available → Full shader (best quality)
  2. Premium quality + Skia/web → Lightweight shader (our calibrated shader)
  3. Standard quality → Always lightweight shader
  4. If lightweight shader fails → FakeGlass (final fallback)

Prefer this over LiquidGlass directly: LiquidGlass is Impeller-only and silently renders nothing on Skia/Web.

Example:

AdaptiveGlass(
  shape: LiquidRoundedSuperellipse(borderRadius: 20),
  settings: LiquidGlassSettings(blur: 8),
  child: Text('Hello glass'),
)
Inheritance

Constructors

AdaptiveGlass({required LiquidShape shape, required LiquidGlassSettings settings, required Widget child, GlassQuality quality = GlassQuality.standard, bool useOwnLayer = true, Clip clipBehavior = Clip.antiAlias, bool allowElevation = true, double glowIntensity = 0.0, bool isInteractive = false, Key? key})
const

Properties

allowElevation bool
Whether to allow "Specular Elevation" when in a grouped context. Should be true for interactive objects (buttons) and false for layers/containers.
final
child Widget
The widget displayed inside the glass surface.
final
clipBehavior Clip
How to clip the child widget to the shape boundary. Defaults to Clip.antiAlias.
final
glowIntensity double
Interactive glow intensity for Skia/Web (0.0-1.0).
final
hashCode int
The hash code for this object.
no setterinherited
isInteractive bool
When true, optimises the frosted fallback for surfaces that update their layout bounds frequently (e.g. spring-animated buttons). Omits the BackdropFilter on GlassQuality.minimal to avoid compositor flicker.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
quality GlassQuality
Controls render fidelity. Defaults to GlassQuality.standard.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
settings LiquidGlassSettings
Visual parameters for the glass effect (blur radius, tint, specular etc.).
final
shape LiquidShape
The shape that defines the outline and clipping path of the glass surface.
final
useOwnLayer bool
If true, wraps the glass layer in a RepaintBoundary (own compositing layer). This can improve performance when the glass surface moves independently of the rest of the widget tree, at the cost of extra GPU memory. Defaults to true.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

grouped({required LiquidShape shape, required Widget child, GlassQuality quality = GlassQuality.standard, Clip clipBehavior = Clip.antiAlias, double glowIntensity = 0.0, bool isInteractive = false}) Widget
Static helper to render glass in a grouped context without creating a new layer. This is the adaptive replacement for LiquidGlass.grouped.