BodyType enum
Values
- dynamic → const BodyType
-
A dynamic body is one that is affected by gravity, forces, and collisions. This is the default body type.
- kinematic → const BodyType
-
A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. Instead the body only moves based on it's velocity. Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response.
- static → const BodyType
-
A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. Chipmunk uses this information to optimize the collision detection. Static bodies do not produce collision callbacks when colliding with other static bodies.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited