applyImpulseAtWorldPoint method
void
applyImpulseAtWorldPoint({
- required Vector2 impulse,
- required Vector2 point,
Apply an impulse to a body. Both the impulse and point are expressed in world coordinates.
Implementation
void applyImpulseAtWorldPoint({required Vector2 impulse, required Vector2 point}) => _body.applyImpulseAtWorldPoint(impulse: impulse, point: point);