Face constructor

Face({
  1. required Rect boundingBox,
  2. double headAngleY = 0.0,
  3. double headAngleZ = 0.0,
  4. int? trackingId,
  5. Map<FaceLandmarkType, FaceLandmark> landmarks = const {},
  6. Map<FaceContourType, FaceContour> countours = const {},
  7. double? smilingProbability,
  8. double? leftEyeOpenProbability,
  9. double? rightEyeOpenProbability,
})

Implementation

Face({
  required this.boundingBox,
  this.headAngleY = 0.0,
  this.headAngleZ = 0.0,
  this.trackingId,
  this.landmarks = const {},
  this.countours = const {},
  this.smilingProbability,
  this.leftEyeOpenProbability,
  this.rightEyeOpenProbability,
});