BaseApiBloc class abstract
Base handles network required events & specific DioError
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isClosed → bool
-
Whether the bloc is closed.
no setterinherited
- needLog → bool
-
Whether need to log bloc transition or not
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → BaseState
-
The current state.
no setterinherited
-
stream
→ Stream<
BaseState> -
The current stream of states.
no setterinherited
Methods
-
add(
BaseEvent event) → void -
Notifies the Bloc of a new
event
which triggers all corresponding EventHandler instances.inherited -
addError(
Object error, [StackTrace? stackTrace]) → void -
Reports an
error
which triggers onError with an optional StackTrace.inherited -
cancelableFuture(
Future inner, {String? tag, bool needCheckConnection = true, bool needHandleError = true}) → Future? -
Wrap cancelable async process with connection status -
needCheckConnection
and error process if need -needHandleError
.inherited -
cancelRunningTask(
) → Future< void> -
Cancel all running task in the background.
inherited
-
checkConnection(
) → Future< void> -
Using whenever a event which fetch data from remote is added to bloc
inherited
-
close(
) → Future< void> -
Closes the
event
andstate
Streams
. This method should be called when a Bloc is no longer needed. Once close is called,events
that are added will not be processed. In addition, if close is called whileevents
are still being processed, the Bloc will finish processing the pendingevents
.inherited -
convertedException(
Exception exception) → KntException -
override
-
convertedIssue(
DioError error) → KntIssue -
emit(
BaseState state) → void -
emit is only for internal use and should never be called directly
outside of tests. The Emitter instance provided to each EventHandler
should be used instead.
inherited
-
handleBaseErrorEvent(
BaseErrorEvent event, Emitter< BaseState> emit) → Future<void> -
Throws error state.
inherited
-
handleBaseLoadingEvent(
BaseLoadingEvent event, Emitter< BaseState> emit) → Future<void> -
Change to loading state.
inherited
-
handleCancelRunningTaskEvent(
CancelRunningTaskEvent event, Emitter< BaseState> emit) → Future<void> -
Cancels running tasks.
inherited
-
handleError(
Exception exception, {String? tag}) → void -
Handle exception which is thrown from mapping event-state process.
inherited
-
handleResetBlocEvent(
ResetBlocEvent event, Emitter< BaseState> emit) → Future<void> -
Needs to reset data bloc, includes cancelling all running async tasks.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
on<
E extends Event> (EventHandler< E, BaseState> handler, {EventTransformer<E> ? transformer}) → void -
Register event handler for an event of type
E
. There should only ever be one event handler per event typeE
.inherited -
onChange(
Change< BaseState> change) → void -
Called whenever a
change
occurs with the givenchange
. Achange
occurs when a newstate
is emitted. onChange is called before thestate
of thecubit
is updated. onChange is a great spot to add logging/analytics for a specificcubit
.inherited -
onError(
Object error, StackTrace stackTrace) → void -
Called whenever an
error
occurs and notifies BlocObserver.onError.inherited -
onEvent(
BaseEvent event) → void -
Called whenever an
event
is added to the Bloc. A great spot to add logging/analytics at the individual Bloc level.inherited -
onTransition(
Transition< BaseEvent, BaseState> transition) → void -
Called whenever a
transition
occurs with the giventransition
. Atransition
occurs when a newevent
is added and a new state isemitted
from a corresponding EventHandler.inherited -
reset(
) → void -
Reset data.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
watch<
E extends BaseEvent> (EventHandler< E, BaseState> handler, {EventTransformer<E> ? transformer}) → void -
A wrapper of on function to ease the handling error flow.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited