DefaultShuffleOrder class Null safety

The default implementation of ShuffleOrder which shuffles items with the currently playing item at the head of the order.

Inheritance

Constructors

DefaultShuffleOrder({Random? random})

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
indices List<int>
The shuffled list of indices of AudioSources to play. For example, 2,0,1 specifies to play the 3rd, then the 1st, then the 2nd item.
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

clear() → void
Removes all indices.
override
insert(int index, int count) → void
Inserts count new consecutive indices starting from index into indices, at random positions.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
removeRange(int start, int end) → void
Removes the indices that are >= start and < end.
override
shuffle({int? initialIndex}) → void
Shuffles the indices. If the current item in the player falls within the ConcatenatingAudioSource being shuffled, initialIndex will point to that item. Subclasses may use this information as a hint, for example, to make initialIndex the first item in the shuffle order.
override
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited