JoltBuilder class

A widget that automatically rebuilds when any signal accessed in its builder changes.

JoltBuilder creates a reactive scope where any signal access is tracked. When tracked signals change, the widget automatically rebuilds with the new values.

This is the primary widget for creating reactive UIs with Jolt signals.

Usage

Any signal, computed value, or reactive collection accessed within the builder will be automatically tracked. When these reactive values change, the widget rebuilds to reflect the new state.

Multiple signals accessed in the same builder will trigger a single rebuild when any of them change. Batch updates are handled automatically, ensuring only one rebuild occurs per frame.

Parameters

  • builder: Function that builds the widget tree and can access signals. This builder runs in a reactive scope, automatically tracking dependencies.

Example

final counter = Signal(0);
final name = Signal('Flutter');

JoltBuilder(
  builder: (context) => Column(
    children: [
      Text('Hello ${name.value}'),
      Text('Count: ${counter.value}'),
      ElevatedButton(
        onPressed: () => counter.value++,
        child: Text('Increment'),
      ),
    ],
  ),
)
Inheritance

Constructors

JoltBuilder({Key? key, required Widget builder(BuildContext context)})
const

Properties

builder Widget Function(BuildContext context)
Function that builds the widget tree and can access reactive signals.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() JoltBuilderElement
Creates a StatelessElement to manage this widget's location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited