GameHistory class
Holds data about moves played.
Constructors
- GameHistory()
-
Constructs new
GameHistory
object with no moves played. -
GameHistory.withMoves({required List<
PlayedMove> moves, List<PlayedMove> ? futureMoves}) -
Constructs new
GameHistory
object with moves already played and with potentialfutureMoves
.
Properties
-
futureMoves
→ List<
PlayedMove> -
Contains moves from the future, those that were popped using backward.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- length → int
-
Returns the number of moves played by both players.
no setter
-
moves
→ List<
PlayedMove> -
Contains all moves played until current position on the board.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
add(
PlayedMove move) → void -
Adds a
move
to the list of played moves. -
backward(
) → PlayedMove - Goes one step back through the history and returns the previous move.
-
forward(
) → PlayedMove - Goes one step forth through the history and returns the next move.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
undo(
) → PlayedMove - Undoes and returns the last move played. This operation cannot be undone!
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited