SearchResult class
When looking up content within the story (e.g. in Container.ContentAtPath), the result is generally found, but if the story is modified, then when loading up an old save state, then some old paths may still exist. In this case we try to recover by finding an approximate result by working up the story hierarchy in the path to find the closest valid container. Instead of crashing horribly, we might see some slight oddness in the content, but hopefully it recovers!
Constructors
Properties
- approximate ↔ bool
-
getter/setter pair
- container → Container?
-
no setter
- correctObj → RuntimeObject?
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- obj ↔ RuntimeObject?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited