ControlCommand class
- Inheritance
-
- Object
- RuntimeObject
- ControlCommand
Constructors
- ControlCommand([CommandType commandType = CommandType.NotSet])
Properties
- commandType ↔ CommandType
-
getter/setter pair
- debugMetadata ↔ DebugMetadata?
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- ownDebugMetadata → DebugMetadata
-
no setterinherited
- parent ↔ RuntimeObject?
-
RuntimeObjects can be included in the main Story as a hierarchy.
Usually parents are Container objects. (TODO: Always?)
getter/setter pairinherited
- path → Path
-
no setterinherited
- rootContentContainer → Container?
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
compactPathString(
Path otherPath) → String -
inherited
-
CompactPathString(
Path otherPath) → String -
inherited
-
convertPathToRelative(
Path globalPath) → Path -
inherited
-
copy(
) → ControlCommand -
debugLineNumberOfPath(
Path? path) → int? -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolvePath(
Path? path) → SearchResult -
inherited
-
setChild<
T extends RuntimeObject> (T? obj, T? value) → void -
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
BeginString(
) → ControlCommand -
BeginTag(
) → ControlCommand -
ChoiceCount(
) → ControlCommand -
Done(
) → ControlCommand -
Duplicate(
) → ControlCommand -
End(
) → ControlCommand -
EndString(
) → ControlCommand -
EndTag(
) → ControlCommand -
EvalEnd(
) → ControlCommand -
EvalOutput(
) → ControlCommand -
EvalStart(
) → ControlCommand -
ListFromInt(
) → ControlCommand -
ListRandom(
) → ControlCommand -
ListRange(
) → ControlCommand -
NoOp(
) → ControlCommand -
PopEvaluatedValue(
) → ControlCommand -
PopFunction(
) → ControlCommand -
PopTunnel(
) → ControlCommand -
Random(
) → ControlCommand -
ReadCount(
) → ControlCommand -
SeedRandom(
) → ControlCommand -
SequenceShuffleIndex(
) → ControlCommand -
StartThread(
) → ControlCommand -
Turns(
) → ControlCommand -
TurnsSince(
) → ControlCommand -
VisitIndex(
) → ControlCommand