igMenuItemBool function

int igMenuItemBool(
  1. Pointer<Uint8> label,
  2. Pointer<Uint8> shortcut,
  3. int selected,
  4. int enabled
)
byte igMenuItemBool(
 byte* label ,
 byte* shortcut ,
 byte selected ,
 byte enabled
);

Implementation

int igMenuItemBool(Pointer<Uint8> label, Pointer<Uint8> shortcut, int selected,
        int enabled) =>
    _igMenuItemBool(label, shortcut, selected, enabled);