ImGuiTextBuffer_reserve function

void ImGuiTextBuffer_reserve(
  1. Pointer<ImGuiTextBuffer> self,
  2. int capacity
)
void ImGuiTextBuffer_reserve(
 ImGuiTextBuffer* self ,
 int capacity
);

Implementation

void ImGuiTextBuffer_reserve(Pointer<ImGuiTextBuffer> self, int capacity) =>
    _ImGuiTextBuffer_reserve(self, capacity);