LowLevelControl class abstract

Low Level Control Maneuver class

Low level maneuver that sends a (heading, roll, speed, ...) reference to a controller of the vehicle and then optionally lingers for some time.

Inheritance
Implemented types

Constructors

LowLevelControl([void updates(LowLevelControlBuilder b)?])
factory

Properties

abbrev String
no setteroverride
control ControlCommand?
Control command: can be of type DesiredZ, DesiredHeading, DesiredRoll, DesiredPitch, DesiredSpeed, DesiredThrottle or DesiredPath.
no setter
custom String
Custom settings for maneuver.
no setter
dst int
no setterinherited
dstEnt int
no setterinherited
duration int
Duration of the control.
no setter
hashCode int
The hash code for this object.
no setterinherited
msgId int
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
src int
no setterinherited
srcEnt int
no setterinherited
sync int
no setterinherited
timestamp DateTime?
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(LowLevelControlBuilder)) LowLevelControl
Rebuilds the instance.
inherited
toBuilder() LowLevelControlBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int