Launch class abstract

Launch Maneuver class

A "Launch" is a maneuver specifying a movement of the vehicle to a target waypoint after being launched from a ship or pier. The waypoint is described by the WGS-84 waypoint coordinate and target Z reference.

Mandatory parameters defined for a "Launch" are timeout, speed and speed units.

Inheritance
Implemented types

Constructors

Launch([void updates(LaunchBuilder b)?])
factory

Properties

abbrev String
no setteroverride
custom String
Custom settings for maneuver.
no setter
dst int
no setterinherited
dstEnt int
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
lat double
WGS-84 Latitude of target waypoint.
no setter
lon double
WGS-84 Longitude of target waypoint.
no setter
msgId int
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
speed double
Maneuver speed reference.
no setter
speedUnits SpeedUnitsEnum
Speed units.
no setter
src int
no setterinherited
srcEnt int
no setterinherited
sync int
no setterinherited
timeout int
The amount of time the maneuver is allowed to run.
no setter
timestamp DateTime?
no setterinherited
z double
Target reference in the z axis. Use z_units to specify whether z represents depth, altitude or other.
no setter
zUnits ZUnitsEnum
Units of the z reference.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(LaunchBuilder)) Launch
Rebuilds the instance.
inherited
toBuilder() LaunchBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int