FollowSystem class abstract

Follow System class

System-following maneuver.

Inheritance
Implemented types

Constructors

FollowSystem([void updates(FollowSystemBuilder b)?])
factory

Properties

abbrev String
no setteroverride
dst int
no setterinherited
dstEnt int
no setterinherited
duration int
Duration of maneuver, 0 for unlimited duration.
no setter
hashCode int
The hash code for this object.
no setterinherited
msgId int
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
speed double
Reference speed.
no setter
speedUnits SpeedUnitsEnum
Reference speed units.
no setter
src int
no setterinherited
srcEnt int
no setterinherited
sync int
no setterinherited
system int
IMC address of system to follow.
no setter
timestamp DateTime?
no setterinherited
x double
Along-track offset.
no setter
y double
Cross-track offset.
no setter
z double
Coordinate z during follow maneuver. Use z_units to specify whether z represents depth, altitude or other.
no setter
zUnits ZUnitsEnum
Units of the z reference.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(FollowSystemBuilder)) FollowSystem
Rebuilds the instance.
inherited
toBuilder() FollowSystemBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int