FollowSystem class abstract
Follow System class
System-following maneuver.
- Inheritance
-
- Object
- Message
- ImcMessage
- FollowSystem
- Implemented types
Constructors
- FollowSystem([void updates(FollowSystemBuilder b)?])
-
factory
Properties
- abbrev → String
-
no setteroverride
- dst → int
-
no setterinherited
- dstEnt → int
-
no setterinherited
- duration → int
-
Duration of maneuver, 0 for unlimited duration.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- msgId → int
-
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → double
-
Reference speed.
no setter
- speedUnits → SpeedUnitsEnum
-
Reference speed units.
no setter
- src → int
-
no setterinherited
- srcEnt → int
-
no setterinherited
- sync → int
-
no setterinherited
- system → int
-
IMC address of system to follow.
no setter
- timestamp → DateTime?
-
no setterinherited
- x → double
-
Along-track offset.
no setter
- y → double
-
Cross-track offset.
no setter
- z → double
-
Coordinate z during follow maneuver. Use z_units to specify
whether z represents depth, altitude or other.
no setter
- zUnits → ZUnitsEnum
-
Units of the z reference.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
dynamic updates(FollowSystemBuilder)) → FollowSystem -
Rebuilds the instance.
inherited
-
toBuilder(
) → FollowSystemBuilder -
Converts the instance to a builder
B
.inherited -
toJson(
[bool includeHeader = true]) → Map< String, dynamic> -
To JSON object
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited