FollowRefState class abstract

Follow Reference State class

Inheritance
Implemented types

Constructors

FollowRefState([void updates(FollowRefStateBuilder b)?])
factory

Properties

abbrev String
no setteroverride
controlEnt int
The entity identifier of the entity that is allowed to control the vehicle. If the value ''0xFF'' is used, any entity is allowed to command references.
no setter
controlSrc int
The IMC identifier of the source system that is allowed to control the vehicle. If the value ''0xFFFF'' is used, any system is allowed to command references.
no setter
dst int
no setterinherited
dstEnt int
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
msgId int
no setteroverride
proximity FollowRefStateBitfieldProximity
no setter
reference Reference?
Reference currently being followed.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
src int
no setterinherited
srcEnt int
no setterinherited
state FollowRefStateEnumState
no setter
sync int
no setterinherited
timestamp DateTime?
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(FollowRefStateBuilder)) FollowRefState
Rebuilds the instance.
inherited
toBuilder() FollowRefStateBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int