FollowRefState class abstract
Follow Reference State class
- Inheritance
-
- Object
- Message
- ImcMessage
- FollowRefState
- Implemented types
Constructors
- FollowRefState([void updates(FollowRefStateBuilder b)?])
-
factory
Properties
- abbrev → String
-
no setteroverride
- controlEnt → int
-
The entity identifier of the entity that is allowed to control the vehicle.
If the value ''0xFF'' is used, any entity is allowed to command references.
no setter
- controlSrc → int
-
The IMC identifier of the source system that is allowed to control the vehicle.
If the value ''0xFFFF'' is used, any system is allowed to command references.
no setter
- dst → int
-
no setterinherited
- dstEnt → int
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- msgId → int
-
no setteroverride
- proximity → FollowRefStateBitfieldProximity
-
no setter
- reference → Reference?
-
Reference currently being followed.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- src → int
-
no setterinherited
- srcEnt → int
-
no setterinherited
- state → FollowRefStateEnumState
-
no setter
- sync → int
-
no setterinherited
- timestamp → DateTime?
-
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
dynamic updates(FollowRefStateBuilder)) → FollowRefState -
Rebuilds the instance.
inherited
-
toBuilder(
) → FollowRefStateBuilder -
Converts the instance to a builder
B
.inherited -
toJson(
[bool includeHeader = true]) → Map< String, dynamic> -
To JSON object
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited