copyInto function Null safety

Image copyInto(
  1. Image dst,
  2. Image src,
  3. {int? dstX,
  4. int? dstY,
  5. int? srcX,
  6. int? srcY,
  7. int? srcW,
  8. int? srcH,
  9. bool blend = true}

Copies a rectangular portion of one image to another image. dst is the destination image, src is the source image identifier.

In other words, copyInto will take an rectangular area from src of width src_w and height src_h at position (src_x,src_y) and place it in a rectangular area of dst of width dst_w and height dst_h at position (dst_x,dst_y).

If the source and destination coordinates and width and heights differ, appropriate stretching or shrinking of the image fragment will be performed. The coordinates refer to the upper left corner. This function can be used to copy regions within the same image (if dst is the same as src) but if the regions overlap the results will be unpredictable.


Image copyInto(Image dst, Image src,
    {int? dstX,
    int? dstY,
    int? srcX,
    int? srcY,
    int? srcW,
    int? srcH,
    bool blend = true}) {
  dstX ??= 0;
  dstY ??= 0;
  srcX ??= 0;
  srcY ??= 0;
  srcW ??= src.width;
  srcH ??= src.height;

  for (var y = 0; y < srcH; ++y) {
    for (var x = 0; x < srcW; ++x) {
      if (blend) {
        drawPixel(dst, dstX + x, dstY + y, src.getPixel(srcX + x, srcY + y));
      } else {
        dst.setPixel(dstX + x, dstY + y, src.getPixel(srcX + x, srcY + y));

  return dst;