Cube class
Smart representation of a hexagon in a hexagonal grid, positioned on three axis. Very practical for a lots of algorithms. Sum of these coordinates is always 0, so technically only q and r are actually necessary (these are called axial coordinates, see Cube.fromAxial)). See https://www.redblobgames.com/grids/hexagons/#coordinates for more information.
Constructors
- Cube(int q, int r, int s)
- Cube.fromAxial(int q, int r)
- Cube.fromGridOffset(GridOffset o, [GridLayout gridLayout = GridLayout.POINTY_TOP])
-
factory
Properties
Methods
-
centerPoint(
double size, [GridLayout gridLayout = GridLayout.POINTY_TOP]) → PixelPoint -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toGridOffset(
[GridLayout gridLayout = GridLayout.POINTY_TOP]) → GridOffset - Converts this cube to an GridOffset coordinate, using the given GridLayout.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator *(
int scalar) → Cube -
operator +(
Cube delta) → Cube -
operator -(
Cube delta) → Cube -
operator ==(
Object other) → bool -
The equality operator.
override